The state of VR to date, in one page

Janessa Nichole White of VR Dribble offers the best summary of Virtual Reality to date.

She summarizes:

  • VR revenue projections
  • VR market demographics
  • VR hardware sales
  • Content that doesn’t work in VR
  • Content that works in VR
  • VR gadgets
  • Privacy and data tracking in VR

Regarding content that works in VR, she lists:

  • Stationary and interactive puzzle games
  • Horror
  • On-rails vehicle
  • Using 1-to-1 motion controls
  • Using head as a cursor
  • Teleporting from place-to-place
  • Travel and music experiences
  • Social engagement
  • 1st person story segments

She closes with:

“The vernacular hasn’t been created. There are many obstacles in building a VR game or story. The hardware still has room to improve. Despite all of the above, it sure is an exciting time to be alive.”

My take: if you think 360 is just a fad, check out Say Lou Lou‘s Blue on Blue music video for a perfect example of the plasticity of cinema — in four dimensions. It will blow your mind.

 

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