You’ve seen the Sora samples. The Dream Machine videos. How does LTX Studio, touted as “the future of storytelling, transforming imagination into reality,” stand up?
Haydn Rushworth posted this review:
“There are whole bunch of things it does not do, but I love where it’s going and where I hope it’s going to go…. It’s brilliant for keeping track of all of the shots that you really do need to keep track of. It’s brilliant for scene wide settings and project wide settings, something I’ve been craving, and it’s really, really good at that. It’s great for casting. It’s brilliant for allowing you to then kind of just drop those characters in. I love the generative tools that will allow you to erase bits that you don’t need in your starting shot and to add other bits that you need that will help you tidy up the shot…. My two big gripes and I don’t think these are bugs that they’re going to fix, this is just fundamental features that it needs to be in there. One of them is every shot is slow motion…. Secondly, breaking the fourth wall. It drives me out of my mind!”
Note that LTX Studio can do lots of things:
- Pitch Decks
- Storyboards
- Animatics
- Videos
Check out the video at the bottom of the corporate webpage.
Here’s a peek at actually using LTX Studio by Riley Brown:
My take: In addition to Haydn’s slo mo and fourth wall gripes, I would add these requirements as well: movement and expression control including blinking and lip-sync. Mid-2024, one has to use each of the many AI tools for what it does best and then bring all the bits together in post. As an early proponent of Machinima (using video games to make movies,) I’m watching this space with interest. My conclusion: advances are being made but we’re nowhere near lucid dreaming.