Sex in Cinema in 2024

Stephen Follows claims in Why is sex in movies declining? that “Comparing each year to the baseline of 2000, we can see a steady decline in the amount of sex in feature films. By 2023, it had fallen by almost 40% from the start of the century.”

He says the reasons for this could be:

  1. There are fewer sexual scenes overall.
  2. There are more movies without any scenes of a sexual nature, particularly in action and thriller genres.
  3. Producers and filmmakers might be more sensitive to how sexual content could be perceived or potentially lead to controversy.
  4. Explicit sex scenes could result in more restrictive age ratings or censorship, thereby reducing a film’s international box office potential.
  5. There might be less demand for sexual content in wide-release films on family-friendly streaming platforms.
  6. There could be a rejection of outdated stereotypes as seen through a predominantly male gaze.
  7. The availability of more adult content elsewhere.

However, Jillian Angelini claims on Pop SugarSex Scenes Are So Back — and Better.

She says, “Now, explicit films such as “Poor Things,” “Love Lies Bleeding,” and “The Idea of You” are sending a clear message: Hollywood is hornier than ever.

She concludes:

Sex scenes are back, but not like they were before. Instead, they’re transforming to reflect desires for more respectful and authentic intimacy. This era suggests a promising shift towards more inclusive cinema where on-screen intimacy can feel empowering and enlightening for all.”

My take: People who know me know I love romance in movies. Conversely, I abhor violence. Make love, not war!

Is the digital ecosystem starting to look a lot like TV?

The Spring 2024 edition of the Canada Media Fund’s Perspectives is titled, “Embracing Change.”

Nicole Matiation of Nordicity posits:

Content is still king, but market imperatives and evolving technology are reshaping business models. It is indeed back to the future as streamers and tech giants incorporate both advertising and subscription revenue streams into their direct-to-consumer business model…. The digital platform ecosystem is starting to look a lot like conventional television.

Section 1 examines the shift towards a profitability model in the streaming industry. Major streaming platforms like Netflix, Disney+, and Prime Video are moving away from a subscriber growth-at-all-costs approach to focus on profitability. This includes introducing ad-supported tiers, bundling strategies, and emphasizing tentpole content releases to retain subscribers and boost revenue.

Section 2 analyzes audience behaviour, highlighting that while streaming is popular, linear TV remains relevant across age groups. Audiences still spend significant time watching traditional TV, prompting broadcasters and streaming giants to invest in live events, sports rights, and appointment viewing content to “win the living room.” It also explores the importance of second-screen engagement for content promotion.

Section 3 focuses on the video game industry. Seeing gaming as a new frontier for growth, major streamers like Netflix, Disney+, and YouTube are venturing into cloud gaming services and integrating video game content onto their platforms. While virtual reality (VR) and the metaverse faced setbacks in adoption, immersive experiences in gaming, extended reality (XR), and exhibitions are gaining traction, particularly among younger audiences. The industry is exploring ways to leverage this emerging space for storytelling and engagement.

Section 4 covers key factors shaping the industry’s future, including the impact of artificial intelligence (AI,) initiatives to reduce carbon footprints and the importance of demographic reporting and data collection efforts to promote equity, diversity, inclusion, and accessibility (EDIA) in the media landscape.

You can read the full PDF.

My take: I think this report is overly optimistic and contrasts with global media trends. In the UK, Nic Newman on Reuters Institute says advertising revenues remain unstable, social media referral traffic is declining, and there is a significant shift towards paid subscription models, all while AI integration and ethical concerns around it are becoming critical issues facing media outlets. In the U.S., media companies are grappling with similar challenges: “Consumers are questioning the value of streaming media while also declaring their unwillingness to ever pay for social media. Just as streaming video providers are rebuilding the ad models that buoyed pay TV, fewer people surveyed are moved by commercial advertising and, instead, seek recommendations from trusted creators and influencers to help them navigate and find value. More are turning to online multiplayer video games for virtual friendship, content discovery, and brand and franchise interactions.” Globally, according to Deloitte, “Convergence has really defined the industry in recent years, as the lines between gaming, TV, and film become even more blurred. User-generated video is competing for audience attention — and advertising dollars. Underpinning all these trends is the influence of diverse and tech-savvy younger generations, who are redefining media and entertainment as they move freely across TV, film, gaming, and social media.” I feel that overall, while there are pockets of growth and innovation, the global media landscape is marked by significant economic, technological, and trust-related challenges that contrast with the hopefulness presented in “Embracing Change.”

The “Netflix Tax” is very near

The CRTC has announced that streamers doing business in Canada will help pay for CanCon by contributing 5% of their revenues starting September 2024.

“The CRTC is requiring online streaming services making more than $25 million to contribute 5% of their Canadian revenues to support the Canadian broadcasting system.”

The 5% contributions from online streaming services will go to:

  • 2% to the Canada Media Fund and/or direct expenditures towards certified Canadian content;
  • 1.5% to the Independent Local News Fund;
  • 0.5% to the Black Screen Office Fund, the Canadian Independent Screen Fund for BPOC creators, and/or the Broadcasting Accessibility Fund;
  • 0.5% to the Certified Independent Production Funds supporting OLMC producers and producers from diverse communities; and
  • 0.5% to the Indigenous Screen Office Fund.

The 5% contributions from audio streaming services will go to:

  • 2% to FACTOR and Musicaction;
  • 1.5% to a new temporary fund supporting local news production by commercial radio stations outside of the designated markets;
  • 0.5% to the Canadian Starmaker Fund and Fonds RadioStar;
  • 0.5% to the Community Radio Fund of Canada;
  • 0.35% to direct expenditures targeting the development of Canadian and Indigenous content and/or a variety of selected funds; and
  • 0.15% to the Indigenous Music Office and a new fund to support Indigenous music.

The CRTC feels this decision balances the playing field in Canada:

“For decades, traditional Canadian television and radio services have financially supported the creation of content made by and for Canadians, and have showcased that content on their services. Meanwhile, online streaming services, which have been operating in Canada for well over a decade, have not been required to contribute in similar ways. In the Commission’s view, online undertakings that benefit from their place in the Canadian broadcasting system by generating significant revenues and drawing significant Canadian audiences should contribute to the system.”

There is a silver lining. Streamers can count their Canadian projects as 2% of their 5%. “Online streaming services will have some flexibility to direct parts of their contributions to support Canadian television content directly.”

My take: This 5% is not actually a tax that will be added to consumers’ bills. However, I’m almost positive streamers will raise their prices by at least 5%, so perhaps it’s a corporate levy, and not a consumer tax. Just get ready to pay more.

Apple Log Tips

Full Time Filmmaker on YouTube recently released “The Secret Formula for Cinematic iPhone Videos“.

In it he reveals the following:

  1. Record in ProRes Log on an iPhone 15 Pro at 4K 30. He says, “4K 24 especially at ProRes Log just looks kind of choppy.”
  2. In Settings, change to “Most Compatible” from “High Efficiency” and lock the white balance.
  3. Turn on Exposure Adjustment and set it to .7. He says, “If your highlights are blown out it’s going to be a lot harder to actually bring that detail back once you go into color grading.”
  4. Use the main 1X lens under adequate lighting, avoiding top-down noon sunlight. Try angling the light on the opposite side of the subject. He says, “The lighting is probably the most important element actually in making those cameras look good.”
  5. Use the Grid to help create interesting compositions and make sure your camera movement is motivated.
  6. In the edit, convert the Log footage with a Color Space Transform into Rec 709 and colour grade as usual.
  7. Use Halation to lend the footage the characteristic film highlights glow and use a plugin called RSMB to add motion blur.

An excellent video!

My take: Davinci Resolve 19 Studio has just come out with a Film Look Creator effect!

It seems like you’ll still want to add some motion blur, which you can do in Davinci Resolve:

The “middle” will disappear

The Rest Is Entertainment on Youtube recently released an episode with a take on How AI Will Take Over Hollywood In The Next 10 Years.

Hosts Marina Hyde and Richard Osman “pull back the curtain on television, film, journalism and more using their years of knowledge, enviable contact book and wit to bring what’s hot and what’s not in the world of entertainment.”

The episode has them reacting to the first Sora announcement and AI in general. This exchange is particularly insightful:

RO: “…that entire middle of the industry which is where everyone I’ve, you know, worked with my whole life works, you know, it’s going to be really, really tough times I think and there’s no safety net put in place but it’s the middle of culture that will disappear and be replaced by AI I suspect and it’s coming soon and it’ll come sooner.”

MH: “As always the middle in everything is going in the way that mid budget films have fallen away and that kind of middle bankable quality stuff has gone and at the moment I cannot see a pathway to it coming back.”

Richard also says:

“If you’re a new creator in the industry, if you’re a new brain (and by the way it’s quite hard to get into the industry) and you have these tools at your disposal, you would just be using them. I remember a very, very young Edgar Wright when he was starting out and him and his friends would just make these little home movies on videos because that was a new technology that they could suddenly use. If you’re a young person now, a young writer, young creator, young director, a young actor, why would you not be using these AI tools to make incredible content and sharing it with people?”

My take: These comments echo what Jerry Seinfeld recently said about the movie business in general being over. I foresee a continued splintering of audiences into smaller and smaller niches, necessitating smaller budgets as profits also become smaller. Every once in a while something will break through into the general Big C Culture but for the most part that will be left to deep-pocketed streamers chasing smaller and smaller mass audiences. As Seth Godin says:

 

 

 

Nemo breaks The Code to win Eurovision 2024

Last weekend Switzerland‘s Nemo won the Eurovision Song Contest in Malmo, Sweden.

Wow! What a song! What a voice! What staging! What lighting! What direction! All culminating in the win!

Leonor Gomes, writing in D5 MAG, treats us to A Little Amuse-Bouche of Eurovision 2024’s Stage Lighting Design.

In it we learn some of the technical details: “Movable LED cubes, LED floors, light, video, and stage technology will be combined to create dynamic and customisable-to-the-brim variations in the arena. The stage is placed right in the middle of the audience, in a cross-like shape, giving people a 360-degree experience where lighting design, music, and performances are not just seen and heard but felt.”

Over at the European Broadcasting Union official site, more details abound:

  • over 400 radios and 200 intercom panels
  • more than 60 radio channels, both analogue and digital
  • 196 variable speed hoists used to position and move the lighting and LED elements in the design
  • 204 tons of technical gear suspended from the arena ceiling, supported by 3.5 km of truss
  • over 2000 light fixtures, each with LED or laser sources
  • approximately 1000 square meters of LED screens enveloping the set, from the stage floor to LED video cubes
  • 68 speakers
  • 56 microphones
  • 9 sound desks
  • 3 different sound mixes, including in-ear monitors for artists, PA for the on-site audience, and the broadcast mix for TV viewers worldwide
  • 55 seconds to move each prop into place while simultaneously rolling another off the stage
  • over 1000 accredited media representatives from around 60 countries

The Eurovision site names the two people most responsible: Florian Wieder and Fredrik Stormby.

Take a look at the incredible live Steadicam work during the French song:

My take: I love this show and watch it each year. I love the now-permanent slogan: United by Music.

 

Your next great idea might already be in the public domain

Jason Hellerman writing on No Film School invites us to Explore 100+ Public Domain Fairy Tales for Crafting Your Screenplay.

He says:

“Thanks to the public domain, we have access to over 100+ fairy tales that have stood the test of time and are free for anyone to use, adapt, and enjoy.”

Jason feels that public domain fairy tales have many things going for them, such as: familiarity, their established storylines, their endless source material, clear themes and messages, plus multigenerational and universal appeal.

The Numbers concurs that there’s money to be made with fairy tales.

Here’s the list he provides:

  • Cinderella
  • Snow White and the Seven Dwarfs
  • Beauty and the Beast
  • Sleeping Beauty
  • Rapunzel
  • Hansel and Gretel
  • Little Red Riding Hood
  • The Frog Prince
  • The Little Mermaid
  • The Emperor’s New Clothes
  • The Ugly Duckling
  • The Tortoise and the Hare
  • The Boy Who Cried Wolf
  • The Three Little Pigs
  • Jack and the Beanstalk
  • Goldilocks and the Three Bears
  • The Pied Piper of Hamelin
  • The Gingerbread Man
  • The Musicians of Bremen
  • The Goose Girl
  • The Princess and the Pea
  • The Emperor and the Nightingale
  • The Snow Queen
  • The Three Billy Goats Gruff
  • The Lion and the Mouse
  • The Fisherman and his Wife
  • Thumbelina
  • The Brave Little Tailor
  • The Little Match Girl
  • The Magic Fish
  • The Golden Goose
  • The Wolf and the Seven Little Kids
  • The Red Shoes
  • The Steadfast Tin Soldier
  • The Wild Swans
  • The Elves and the Shoemaker
  • The Princess on the Glass Hill
  • The Twelve Dancing Princesses
  • The Bremen Town Musicians
  • The Three Feathers
  • The Valiant Little Tailor
  • The Snow-White Dove
  • The Little Red Hen
  • The Girl Without Hands
  • The Magic Porridge Pot
  • The Frog Princess
  • The Dragon and the Princess
  • The Master Cat; or, Puss in Boots
  • The Story of Bluebeard
  • The Story of Tom Thumb
  • The Queen Bee
  • The Singing Bone
  • The Water of Life
  • The Wolf and the Crane
  • The Wolf and the Sheep
  • The Young Giant
  • The Golden Bird
  • The Straw, the Coal, and the Bean
  • The Swineherd
  • The Three Princesses of Whiteland
  • The White Cat
  • The Wishing-Table, the Gold-Ass, and the Cudgel in the Sack
  • The White Snake
  • The Boy Who Wanted More Cheese
  • The Drummer
  • The Golden Crab
  • The Golden Key
  • The Little Glass Slipper
  • The Old Woman and Her Pig
  • The Story of the Three Bears
  • The Travelling Musicians
  • The Two Brothers
  • The Witch in the Stone Boat
  • The Witch’s Daughter
  • The Woodcutter’s Daughter
  • The Young Slave
  • The Seven Ravens
  • The Blue Light
  • The Brave Little Parrot
  • The Glass Mountain
  • The Golden Goose of the Wonderful Garden
  • The Golden Lion
  • The Lazy Spinner
  • The Little Good Mouse
  • The Little Nut-Tree
  • The Old Woman in the Wood
  • The Seven Foals
  • The Sun, the Moon, and Talia
  • The Thief and His Master
  • The Two Brothers and the White Bearded Old Man
  • The White Bird
  • The White Duck
  • The Wise Little Girl
  • The Witch and Her Servants
  • The Magic Mirror
  • The Wild Man
  • The Fairy Gifts
  • The Fire-Bird, the Horse of Power, and the Princess Vasilissa
  • The Juniper-Tree
  • The King of the Golden Mountain
  • The Little Mermaid and the Prince
  • The Master Thief
  • The Nightingale
  • The Six Swans
  • The Twelve Huntsmen
  • The Golden Bird and the Good Hare
  • The Iron Stove
  • The Milk-White Doo
  • The Nettle Spinner
  • The Princess and the Goblin
  • The Princess Mayblossom
  • The Rose Tree
  • The Sea-Maiden
  • The Sleeping Beauty in the Wood

My take: as the Bible says, “What has been will be again, what has been done will be done again; there is nothing new under the sun.”

Gaming twice as lucrative as movies

Matt Grobar reports on Deadline that LaKeith Stanfield is Circling ‘El Paso, Elsewhere’ Video Game Adaptation.

He writes:

“Academy Award nominee LaKeith Stanfield (The Book of Clarence) is in talks to star in and produce a feature adaptation of the hit neo-noir video game El Paso, Elsewhere, Deadline has learned. The film will center on James Savage (Stanfield), who while recovering from a toxic relationship, confronts both his inner demons and enigmatic ex-girlfriend, Janet, before she executes a world-ending ritual. James navigates her reality-bending universe of ethereal monsters while facing the truth of his own addictions and skewed sense of self-worth, learning that the only route to love is through healing.”

The Numbers ranks All Time Worldwide Box Office for Based on Game Movies and crowns 2023’s The Super Mario Bros. Movie the king with over $1.3 Billion.

Video game movie adaptation crosses over two entertainment segments: gaming and movies. Guess what. Gaming is twice as lucrative.

According to PwC, “Total gaming revenue is expected to rise from US$227 billion in 2023 to US$312 billion in 2027, representing a 7.9% CAGR (compound annual growth rate.)” Meanwhile, “Global Movies and Entertainment Market size is poised to grow from USD 104.49 billion in 2023 to USD 182.23 Billion by 2031, at a CAGR of 7.2%,” according to SkyQuest.

My take: Apparently it was over 40 years ago when gaming first bested films and music: “In 1982, the arcade video game industry reached its peak, generating $8 billion in quarters, surpassing the annual gross revenue of both pop music ($4 billion) and Hollywood films ($3 billion) combined.” Now, gaming is by far the winner. btw, Minecraft (the movie) is coming in April 2025.

Jerry Seinfeld: “The Movie Business is over!”

Brett Martin writing in GQ reports that “Jerry Seinfeld Says Movies Are Over.”

While promoting his new Netflix movie “Unfrosted,” the billionaire comedian talks about his directing debut.

“These movie people are unbelievable. They’re insane…. They’re so dead serious! They don’t have any idea that the movie business is over. They have no idea…. Film doesn’t occupy the pinnacle in the social, cultural hierarchy that it did for most of our lives. When a movie came out, if it was good, we all went to see it. We all discussed it. We quoted lines and scenes we liked. Now we’re walking through a fire hose of water, just trying to see.”

Brett asks, “What do you think has replaced film?”

“Depression? Malaise? I would say confusion. Disorientation replaced the movie business. Everyone I know in show business, every day, is going, What’s going on? How do you do this? What are we supposed to do now?”

Jerry Seinfeld closes by reveiling his philosophy:

“There’s nothing I revile quite as much as a dilettante. I don’t like doing something to a mediocre level. It’s great to be 70, because you really get to preach with some authority: Get good at something. That’s it. Everything else is bullshit.”

My take: Great advice. To me, Seinfeld remains one of the best TV sitcoms of all time.

Apple Log on iPhone

Apple Log on iPhone is Not a Gimmick according to ZY Cheng of Malaysia.

In a fast-paced 10 minutes he covers:

  • the difference between conventional filming and filming in log
  • how exposure changes in log (1:12)
  • using the iPhone Camera App to film in log (5:06)
  • using the Blackmagic Camera App to film in log (5:47)
  • the log profile and black and white levels (6:31)
  • log exposure tips for day and night filming (7:53)

Apple Log is available on the iPhone 15 Pro and Pro Max. Note that Apple will most likely be upgrading these come September 2024.

My take: I want this. I need this!