Youtube is Ten!

Youtube is ten years old this week.

It’s first video was posted on April 23, 2005, and since then Me at the zoo has been seen more than 22 million times, even though the clip is a mere 18 seconds long.

Remember that in 2005, most people were still using dial-up connections to access the Internet. Yet to come were Twitter, Facebook, smartphones, broadband access and streaming Netflix.

Chad Hurley, Steve Chen, and Jawed Karim registered youtube.com on February 14, 2005. Twenty-one months later Google bought the site for $1.65 billion in stock.

In 2011 Youtube revealed that 99% of views are generated by 30% of the hosted videos. Today, over 300 hours of video are uploaded every minute.

In fact, Variety reported last year that American teens idolize Youtubers even more than Hollywood celebrities.

My take: Internet video has made incredible strides in the last ten years. I wonder how things will change in the next ten years. Any thoughts?

Is it Crowd-funding or Crowd-finding?

Nathalie Sejean of Mentorless.com recently blogged that We Are All Unique, But We Are Not Special (or Why We Should Stop Asking for Ridiculously High Amount of Money from Potential Backers to Let Them See Our Film).

She argues that:

“Setting $50 as an entry point to see your film in a crowdfunding campaign is neither okay nor a good idea.”

She discusses the Established System and the emerging Neo-System.

In the Established System you needed to convince FINancers that you were the right person to make the project and that it would make a profit.

Whereas, in the Neo-System, you need to convince people to become FANancers.

“In the Neo-System, you don’t need to convince people that you can do the job, they assume you can do it, you just need to convince them your story is worth seeing the light of day. People don’t give money to our projects because they want to make more money (not yet at least). They don’t care if our film  makes big bucks. Honestly, they don’t even care if it hits theatres. In the Neo-System, the first thing backers care about is seeing our film. Within the Neo-System, our story matters more than we do.”

She wants filmmakers to make sure they don’t mistake FANancers as FINancers.

“Why ask for 4 or 5 times what someone would pay at the theater to give them the “privilege” to see our film? By doing that, we are sending the wrong message. We are telling people that they don’t deserve to watch our film unless they can pay what is essentially five months on Netflix. We are telling people that we are special.”

My take: I really like Nathalie’s insights into crowd-funding. The whole article is worth reading.

Why do people do crowd-funding?

Alan Tudyk’s Con Man has set a new crowd-funding record on Kickstarter, raising over $3.1 Million from over 46,000 fans.

But Super Trooper 2 still has nine days to go and has already raised over $3.6 Million from over 39,000 funders.

Trying to make sense of it all?

Elizabeth Gerber and Julie Hui’s “Crowdfunding: Motivations and Deterrents for Participation” is the most scholarly exploration of crowd-funding I’ve seen.

They see Creator Motivations as:

  • Raise Funds
  • Expand Awareness of Work
  • Form Connections
  • Gain Approval
  • Maintain Control
  • Learn New Fundraising Skills

And Creator Deterrents as:

  • Inability to Attract Supporters
  • Fear of Public Failure and Exposure
  • Time and Resource Commitment

Supporter Motivations are:

  • Collect Rewards
  • Help Others
  • Be Part of A Community
  • Support A Cause

Whereas the main Supporter Deterrent is Distrust of Creators’ Use of Funds.

See her article in the Huffington Post and listen to her on NPR’s Marketplace.

My take: although the rewards appear irresistible, crowd-funding is a lot of work so do your research first.

New Crowd-Funding Records in the Works!

Not one, but two film/video/web projects on Indie Go Go are breaking crowd-funding records.

Con Man, by Alan Tudyk and Nathan Fillion, closes this week and has raised over $2.8 Million from over 41,000 supporters.

“Wray Nerely (Alan Tudyk) was a co-star on Spectrum, a sci-fi series which was canceled yet became a cult classic. Wray’s good friend, Jack Moore (Nathan Fillion) starred in the series and has gone on to become a major movie star. While Jack enjoys the life of an A-lister, Wray tours the sci-fi circuit as a guest of conventions, comic book stores, and lots of pop culture events. The show will feature all the weird and crazy things that happen to Wray along the way to these events.”

For $25 funders get to watch the 12 episodes on Vimeo On Demand.

Super Troopers 2, by Broken Lizard, closes in a couple of weeks and so far has raised over $3.4 Million from over 36,000 supporters.

“Howdy. We’re Broken Lizard. Several moons ago, we made a little indie movie called Super Troopers, which we debuted at Sundance in 2001. We’re proud of how it turned out and apparently it struck a chord with many of you out there because almost daily we get asked “Who wants a mustache ride?” (“Who doesn’t?”) or “Did you chug real maple syrup?” (“Yes, and we will never, ever, ever do it again.”) or “How is the view from sugar heaven?” (“Sweet.”) But more than anything else, we get asked:When are you gonna get off your assess and make Super Trooper 2?”

For $30, funders get a digital download of the feature. For $35, funders get a Fandango movie ticket to the (as yet unmade) film plus other perks.

Both projects have surpassed the current record of $2.48 Million set only last July by Lazer Team.

Kickstarter still has a bigger record: $5.7 Million for the Veronica Mars Movie Project.

My take: I think it’s interesting that both of these projects are based on earlier enterprises, if not outright sequels. That’s one way to bring a lot of fans to the bazaar.

Tips for your Indie Film Release

The recent SXSW panel Hacking Technology For Your Indie Film Release asked the question:

“As new technologies and distribution approaches continue to disrupt conventional release windows, funding cycles, and acquisition deals, how do indie filmmakers navigate this shifting landscape while balancing audience engagement and revenue?”

The Sundance Institute‘s #ArtistServices presented and has since released 23 Hacks for your Indie Film Release — “what it takes to get your film seen in an overcrowded marketplace by using technology as your secret weapon.”

Here they are:

  1. Schedule pre-order windows
  2. Avoid December and February releases
  3. Purchase a specific E&O policy that fits your film release plans
  4. Don’t limit your theatrical screenings to only Art House Theatres
  5. Upload final DCP-formatted trailers on Dropbox or G Drive
  6. Do NOT purchase KDMs
  7. $250 vs 35% — what you charge exhibitors
  8. Beware the “Virtual Print Fee”
  9. All screenings are “theatrical”
  10. Be frugal when printing one-sheets
  11. Small Size Matters Too: consider the thumbnail
  12. Don’t worry about print ads
  13. Harness internet trends
  14. Email subject lines matter
  15. Tweet at people who just tweeted
  16. Email lists are still the gold
  17. Upload content natively to each social platform
  18. Better Bundle for Bigger Bucks
  19. Private Vimeo Screeners
  20. Growth hack your backer rewards
  21. Carve out rights to do traditional digital and direct-to-fan deals on your own
  22. Ask distributors about their digital economics
  23. Pay for a quality closed caption file

Read the article for full details.

My take: as you fashion your digital distribution strategy, keep these ideas in mind.

Two crowd-producing platforms: Storyhive and CineCoup

Funders are turning to the crowd to help green light their projects.

Storyhive, Telus Optik TV’s web series venture in BC and Alberta, has already listened to the crowd to fund a first round of 29 semi-finalists to shoot their pilots. Voting concludes tomorrow, March 26, 2015, for a further $50,000 for two teams to produce five more episodes.

Cinecoup‘s 74 hopefuls have posted their trailers online and now await the crowd to begin voting on April 6, 2015. By mid-June, one project will advance to win $1,000,000 to shoot a feature film.

In both cases, teams have worked hard to advance their projects. Storyhive was free to enter (although required residence in certain cities) with a two-minute pitch video. Semi-finalists were awarded $10,000 to make their first webisodes. On the other hand, Cinecoup cost up to $120 to enter, with a one-minute trailer. Teams agree to tackle a series of up to a dozen (unpaid) missions while the crowd votes projects through a series of gateways: Top 60, Top 30, Top 15 and the Final 5. In both cases, juries make the final decisions.

My take: please check out these sites! My kudos to the participants for investing so much of their time and energy into their projects — and it’s a lot of work! — work that supports two ‘contest’ platforms in exchange for the promise of future rewards. I personally don’t think that either platform has solved the website versus television design question yet — video galleries on static pages versus the single video focus of TV. Channels and up-down, left-right grids may be the best solutions for now.

Knowing your audience is key to success with your indie project

Even ten years ago, ‘show business’ was highly organized. See this excellent report by Strategy Analytics.

But that model has been challenged by the addition of millions of screens, many of which you carry around as phones, tablets and laptops; the explosion of content, made possible by plunging production costs; and the rise of the Internet, acting as the conduit between viewer and media.

Very simplistically, the old, analogue, model was:

  1. Make the movie
  2. Sell your movie to a distributor
  3. Hand it over so they can exploit it in every market through each window.

There is no one new model: everyone is coming up with their own strategy. It’s still the Wild West. What might work for one film won’t necessarily work for the next.

I believe the key elements are: the Internet, content want to be free, people will reward (pay for) excellent content, video, mobile, watch whatever whenever, and on and on.

One major difference with the new model is that there is no middle man required any more.

Very simplistically, the new, digital, model is:

  1. Make the movie
  2. Exploit the movie.

The key for me is ‘Audience’ — you want to be as close to your audience as possible. You need to involve them in the project’s journey. The thinking here is the more involved they are, the more invested they are and the greater the chance they will support the project. Support is one or all of: talk about it, invest in it, share about it, rent/buy it.

Who is your audience?

Once you know that you can implement this plan:

MK’s Marketing Plan: use Crowd Funding and Web Presence to connect Audience with Release Platforms.

Use Crowd Funding to build awareness: it’s not about the money, it’s about making pre-sales to your audience: make the $10 reward a film viewing. So you might have a ridiculously low goal and then some stretch goals. The real goal is to sign up fans; any money you make is pure bonus. (You should not count on crowd funding to raise your production budget — make it low-to-no-budget so lack money can’t stop you.)

Create a Web Presence: your project needs an online identity. Website, Facebook page, Youtube/Vimeo space, Twitter feed. Again to attract fans. To disseminate news. To show your crowd funding video, behind the scenes videos, etc.

Choose your Release Platforms: the goal is to make enough more to make your next film so you need both SVOD (think Netflix) and VOD (think iTunes) platforms.

Indie filmmaker Douglas Horn has researched this and chose IndieFlix for the curated browsing space and ReelHouse for a rental/sales platform.

Two last thoughts: theatrical and festivals.

The only thing you could consider with Theatrical is to “four wall” the project if you have a niche audience. If you have a distinct, built-in audience, you could rent a theatre and market directly to them. 100 people at $10 each = $1000, less cost of theatre. See TUGG for a crowd sourced pull theatrical strategy.

Festivals — I have to admit I’m not a big fan. You can spend a lot of time and money submitting. For what? Unless you get into the big ones, maybe a hundred people show up on a Friday afternoon and you win an award. That’s the promise. I think in the beginning your time is better spent working your Marketing Plan. Once you get the ball rolling, festivals will take more notice and then you can get into bigger ones. But thinking festivals will get the ball rolling for you is dreaming, IMHO.

My take: Mark Duplass begs to differ. At SXSW he says submit to every festival under the sun. I think festivals should only be a part of your marketing strategy.

Avoid these six indie film mistakes

Filmmaker Dianne ‘shit has got to change’ Bell recently posted her thoughts on why some indie films ‘aren’t very good at all’ in ‘Six Mistakes that Will Sink Your Film’.

The six mistakes are:

  1. The script isn’t very good
  2. The budget/schedule are over-ambitious
  3. The director decides to take on every job
  4. The casting is cynical
  5. You don’t tech scout
  6. Great camera package, but no budget for production design

Here’s what she says about production design:

“It doesn’t matter what fancy camera you use, if what you put in front the camera is ugly, it will look ugly. Get a cheaper camera and spend money on the interiors that you are going to shoot in, and I swear your film will benefit from it. Take time to really think about the color palette of your film. Too often low budget indies are shot in friends’ homes with little thought or care about the palettes of the interiors and they suffer for it.”

Talking about colour palettes, see the excellent Movies in Color and Roxy Radulescu‘s thoughts on the power of colour.

My take: I agree with Dianne. Personally, I like films with a point (otherwise they’re pointless) and upbeat endings (don’t waste my time with a depressing ending.) And anything that highlights film’s plasticity — temporally or spatially, etc.

The best summary of the mediascape to date

The excellent CMF Trends has released another excellent white paper: Content Everywhere 2: Securing Canada’s Place in the Digital Future by the Canadian Media Production Association.

The 33-page report focusses on developments in the ‘linear, original digital content space’ in Canada, the US and the UK.

With facts and figures, it outlines the ‘videofication’ of the Internet:

“CISCO predicts that video traffic will be 79% of all consumer Internet traffic in 2018, up from 66% in 2013. Internet video is growing at a rapid pace, increasing fourfold by 2018 and consumer VOD traffic will double by 2018. For example, the amount of VOD traffic by 2018 will be equivalent to six billion DVDs per month.”

The report next analyzes the SVOD trend, OTT original content, nimble Internet successes and old media forays.

Case studies from all three countries follow.

One conclusion:

“The biggest obstacle is discoverability in a crowded marketplace –- and the only way to address this challenge is to produce a show that you know has an audience.”

The report closes with this summary of common characteristics of digital-first content across all markets:

  • Global, universal stories
  • Pre-existing and demonstrable digital audience
  • Underserved audiences (in traditional media)
  • Unique creative, perhaps unsuited to traditional media
  • Creative appealing to younger digital audiences
  • Premium talent or ‘event’ programming
  • ‘Digital native’ skills (social media, community building experience)
  • Transmedia competency to market and support content

My take: worth the time to read! Excellent insights and case studies. The takeaway is that you no longer make something for a comissioner/distributor, you make it for your audience. BONUS: email addresses of Digital-First Buyers in Canada, the UK and the US!

TV speeds up shows to squeeze in more ads

Recently, numerous articles have popped up claiming TV networks speed up their shows in order to play more commercials.

From reddit to CBS, everyone is decrying the practise as a money grab at the expense of the artistic integrity of the original programming.

See proof on Youtube.

You might be surprised to learn this is old news. Snopes.com explored the topic last August. Way back in 2002, everything2 exposed the phenomenon.

The program the networks use is called Time Tailor, a “video time optimization solution” by Prime Image. Check out their Revenue Calculator.

My take: how about they speed up the commercials by 50% instead?