Shoot your next film in Virtual Unreality

Oakley Anderson-Moore reports for No Film School on How One Studio Is Thriving During COVID (and Why It’s a Big Deal for Indies).

(The studio tour proper starts just before 14 minutes in this promotional video.)

“During the pandemic, one studio stayed open when most others closed. How? L.A. Castle Studios has developed ‘a better way to shoot.’ And owner Tim Pipher believes it’s the way of the future — perhaps no more so than for independent film. ‘I guess some of it comes down to luck,’ explained Pipher to No Film School. His studio has been slammed with work in the midst of the shutdowns. ‘COVID or no COVID, we think we’ve got a better way to shoot.'”

What sets this green-screen studio apart from others is the ability to shoot with a live-composited set.

Simply put, you and your actor can now create inside virtual reality.

How is this possible? It’s achieved by marrying movie making and video game 3D environments. The core software is Epic GamesUnreal Engine.

See the Unreal Engine website and its Marketplace.

Check out L.A. Castle Studios.

My take: I love this technology! Basically, it’s Star Trek‘s Holodeck with green instead of black walls. Keep in mind, as a filmmaker, you still have to address every other component other than location: for instance casting, costumes, makeup, props, blocking, lighting, shot selection and performance. Do I know any Unreal Engine gurus?

Seeing is not believing

At the recent Adobe Max conference, one of the sneak peeks really caught my eye: Adobe Cloak.

This “content aware fill for video” is amazing and could be revolutionary if it ever sees the light of day in a product or service.

It’s powered by Adobe Sensei and it works by imagining what’s underneath the objects you want to remove.

By the way, if you want to do this today, you can use the Remove Module in Mocha Pro.

My take: the ease and speed of this is literally astounding. There were lots of great sneak peeks this year, including SonicScape for 360/VR sound editing. First come the tools, then comes the art.