Janessa Nichole White of VR Dribble offers the best summary of Virtual Reality to date.
She summarizes:
- VR revenue projections
- VR market demographics
- VR hardware sales
- Content that doesn’t work in VR
- Content that works in VR
- VR gadgets
- Privacy and data tracking in VR
Regarding content that works in VR, she lists:
- Stationary and interactive puzzle games
- Horror
- On-rails vehicle
- Using 1-to-1 motion controls
- Using head as a cursor
- Teleporting from place-to-place
- Travel and music experiences
- Social engagement
- 1st person story segments
She closes with:
“The vernacular hasn’t been created. There are many obstacles in building a VR game or story. The hardware still has room to improve. Despite all of the above, it sure is an exciting time to be alive.”
My take: if you think 360 is just a fad, check out Say Lou Lou‘s Blue on Blue music video for a perfect example of the plasticity of cinema — in four dimensions. It will blow your mind.